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Splinterlands

NFT Play-to-earn

About Splinterlands

Splinterlands is a collectible trading multiplayer card game with design that will make you think of a symbiosis between pokemon card games and World of Warcraft characters. The game has a developed storytelling based on a mystical world. Built on the Steem Blockchain to offer fast transactions and full transparency. Get in the game, conquer a world or solve quests.

5 comments

  1. There is a huge and lovely community. Guild leaders, guild members or veteran players might be willing to delegate some as well.
  2. Ban botting. When botting > playing the game you have a serious conflict of interest. Players can't compete against 1000, 100, or even 10 bots per farm in terms of rewards. It kills the economy and discourages newer players from playing. When creating a bot farm > buying actual card packs you have another serious conflict of interest. It's a cancer that spreads and continues to grow unchecked all the while feeding itself off 100x-1000x the rewards a normal player would get. Eventually this game will be overrun with bots and players will stop playing
  3. Existing accounts cannot send DEC to new Temp account anymore (this was a way to help referrals get started). Must fix this ASAP! The newest tech updates (as of 1/27/22) prevents in-game assets (like DEC) from being sent to temporary SL accounts. Before this - many would fund temp accounts with DEC which could then be used for the Spellbook. Lowering barriers of entry for new players is paramount. Make it easy: existing spellbook owners can purchase Spellbook Codes for $10 (Perhaps even $9.50 - includes 5% referral rebate) - can even be DEC sink! SL could drive promotions or bulk sales deals!! Win-Win for company and community. Most importantly - easier onboarding for new players!!
  4. Let me put it this way: If i wanted a good card game, I would never have left magic the gathering. I'm here because I see value in your assets, not because i enjoy watching games that have been resolved before I even play. If I see that obtaining the value of the assets i paid for is too much complication, i simply won't play.... which is where i am at at this point. No to come off as aggressive, but if you want to succeed in this market, you're gonna have to do a lot more to ease the transition for people that aren't technologically savvy because you have some serious competition as it is, and AAA developers haven't even gotten their hands very far into this market yet... YET.
  5. To help prevent accidentally sending assets to incorrect accounts due to misspelling, it would be helpful if there was an account whitelist feature, so when you try and send something for the first time to a new address, a warning message pops up stating something like "That address hasn't been whitelisted, would you like to add it? If so, please double check the spelling of "the account name" I send stuff back and forth between accounts quite frequently and this would help alleviate some of the anxiety about sending them to the wrong place. As the game grows, I'm sure some malicious accounts will be made to be close in spelling to popular content creators who regularly receive gifts. Also, for the innocent accidents for accounts like Brian and Brain, I think a whitelist solution could help greatly.
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