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Anyland

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About Anyland

Anyland is an open virtual reality universe to create your home, chat with others, explore & live in! Made from the ground up for VR, explorable via just PC & keyboard, and shaped by all of us together.

8 comments

  1. This is basically the best VR overall game. You can do anything if you put the time in.
  2. Considering how much time I've spent in this game, I should probably review it. Anyland is not like any other game I've ever played. To start with, it is at once the easiest game I've ever played, and the hardest. The game doesn't set up any bad guys to beat, and there are no inherent missions to clear. You don't get a high-score, and you're never in danger of dying. You build things out of simple shapes. A table is a flat block and a four long blocks, a drink is a cylinder with liquid inside. The scripting is as simple as telling an object to do something when something else happens. On the surface, it seems to be nothing more than a cute social VR game, one where things a bit more customizable than others, but that's about it That's easy mode. Then we have "hard mode." When you really start getting into it, you'll find a game that is more intricate, more elaborate, more involved, and more open-ended than anything I've ever experienced before. Most people start with making an avatar, it's a good place to start, and deceptively simple. I've seen avatars that have a squirrel piloting a a WW11 aircraft for a head, one that looks like the Job Bot from Job Simulator, one that has a bird of a head and two birds for hands and nothing else, and a one that looks like a very classy robot. My own avatar has a rocket powered fist I can fire. I made it because I could, and because it pleased me, and for no other reason. You're only limited by your imagination and the amount of time and work you're willing to put into the things you make. Like guns? There are million to try out. Don't like any of the ones you find? Make your own. You can make it fire anything you want. Bullets, grenades, lazers, bubbles, lava, pigs. You make it, you can fire it. Don't like guns? Make anything else. Literally. Anything. Else. I made a forest. I also made some fish, they swim around in a little pond. I know someone who made a replica of the Disney Castle. Someone made a train you ride. For Halloween, some users made a Haunted Trail. It was jump scares and even an entrance to The Upside Down. There are worlds built around solving puzzles, worlds built to look beautiful, worlds built for playing games. Just the other day I saw a world where someone made a bubble machine with poppable bubbles. Not every world or item is great. Not every world or item is perfect, and that is why this game is "hard." Every single thing I've mentioned so far was made by players. The Devs in this game are incredibly responsive to the community, and very interactive, but they only provide the tools. Literally just the tools. When you zone in for the first time, there's no tutorial. You just find yourself on a barren rock with nothing but a pair of hands and a ring on your thumb. There is a tutorial video on the ring you can watch from within the game, but it's nothing more than the basics of the basics. The devs don't want to restrict you on what you think you can do, everything is up to you. So the devs don't provide instruction-- But the other players do. I've never encountered such a positive community before in an online game. Sure, there are a few bad eggs, but those are very rare, and in over 100 hours of playing I've met maybe two. The community is small, but very helpful. When you're first "born" into the world, an announcement is sent out, and chances are someone will stop by to greet you. Don't be shocked, we all just want to share how great of a place Anyland is, and make sure you know how to play. If you have questions, ask--someone will answer. If they don't know the answer, well, we'll try to figure it out together. This isn't just a social community, this is a community of psuedo-gods creating a multi-verse together. Are you ready to build with us?
  3. This game reminds me of the early days of second life, only in VR. SOOOO much potential, Only thing is instead of getting stuck on a mainland everyone gets there own private space. I saw someone do a rave room. By far blows away and club in SecondLife and its just a single square room. The interactivity of this is nice.
  4. I first saw this game half a year ago when I got my Vive, but passed it up with the intention to purchase at a later date. I then forgot about it. Now I mentally kick myself for not jumping on this game at first chance. The creation system in this game is everything that I didn't know I needed in my life. Don't let the seemingly "low graphics" fool you. There's many different object materials and over a hundred textures (that you can also layer) to choose from to make your objects feel like what you envision. I find myself lying awake at night thinking about the next thing I want to create. Needless to say this game satisfies that creative itch very well. Then there's the community. The people whom I've encountered have all been awesome and helpful. Even the vets seemed exceptionally excited to welcome and share their knowledge with new players. So far it's been essentially the most positive player on player interaction I've had out of an online multiplayer game in what seems like forever. I definitely recommend that you give it some of your time and try it out.
  5. So, after a week of playing this game using my oculus, here is the story i want to tell: i've seen soemone i play modbox with occasionally try this game out, so naturally, and out of curiosity, and because it is free, i downloaded it. funnily enough, my friend didn't liked anyland as much as i do now. this game has a steep learning curve. i startet out in my dark diskworld, messing around with the options menu, where i saw that, apparently, to create stuff you would have to pay for it, or try it out for a week for free. not wanting to immediately starting the trial week, i started looking at the different areas that were available. i've seen only one area with one dude in it. the trash zone. "sounds intruguing". so i went in there, and arrived in a dark, lonely road in the woods, with a sewer acess grate a bit far off. "looks cool", i thought, and moved in to try to open the sewer cover. what i found in the sewer changed my life... it was "Overvisor". at the time i didn't knew that, but he was a huge deal in the community. i think i bothered him a bit, he seemed tired, but he was still nice, something i did not expect (but later on i realized that being nice is the norm in this game). he showed me what he had done (amazing sewer system, awesome effects, complicated arm computer), and he told me the one thing that would get me hooked on this game: you don't need to pay, ever, to build stuff. yep, this game is completely free to play. apparently, the devs were miscommunicating. the game would just ask you every week to donate, but it's just that - a donation. so i started messing around with my world. the first thing i created was an apple. then i added eating animations. now i had an apple that would shrink when i took a bite out of it. then i made a guitar. then i made myself a medieval helmet that would light up when you talk. then i met more nice people. then i started hoarding stuff. on the second day of playing this game, i asked in the forums how people are making guns. they linked me a video tutorial. after watching it, i made a nerf gun. and a toolbelt. and my floating island. and met more friendly people. now, i've spent a week playing it. every so often i would log on, meet familiar faces, meet new people, and all of them are nice. i've made a gun that can teleport people to my home or kill them, depending on what you set it to (cue star trek's "setting phaser to stun" - damn, i should've added a stun mode :D) i've made my own card. if you scan it, you take an airship ride to my place. and if you jump into the airship there, you can ride it back to where you came from. and if you miss me, you can elave me a message in my mailbox. and i've got multilpe islands. my home is improving. my skills are improving. my social circle is improving. later on, i noticed different snapping options, and my builds became nicer to look at. i still have my shoddy, bent portal gun (that shoots kinda sideways), but my home looks better by the day (when i get to design stuff - usually i like to talk to people) i love this game. i love this community. the developer is online often, doing his rounds, speaking to people, looking for bugs and feedback. he is dedicated. i'm planning to build a shrine to him in my world. i already have a body pillow of him. ------------------------------------ if you own a VR headset and if you like doing beautiful and/or complicated stuff, this gaem is for you. if you like to meet new, nice people from all over the world, this game is for you. if you like shooting your friends in the face, this game is for you. if you like the original doom, well, someone has remade it for you. if you like rainbow six: siege, well, someone is working on that for you. if you like to make music, this game is for you. if you like trains, this game is for you (seriously, the working train system by fazzi is amazing!) if you like memes, this game is for you. if you like sleep deprivancy because you're living in a country o nthe other side of the globe, and most people are online when it's midninght where you live, this game is for you. if you don't like sleep deprivancy, well, you will learn to embrace it for all the good parts this game has to offer. if you like funny objects/tools, this game is for you. if you like your VR headset, this game is for you. just don't get frustrated if you don't understand it's logic components. i've met a guy who hasn't touched the logic components of this game, ever, and he palyed for more than a year and made himself a name in it^^ and if you suck at making beautiful things, then just ask people to do models for you, you can add the logic yourself. or ask people to do the logic for you. or see if someone has already made what you're looking for. like the portal gun from portal. or the portal device from rick and morty. or realistic guns. or unrealistic guns. or the tardis. and more! (everything working ofc) so, if you own a VR headset, then go download this game, see if anyone is online on http://in.anyland.com/ and come say hello^^ i promise you, we won't send you straight to purgatory when you join^^ (you can't use teleport bullets on people who don't have a body, so we'll most likely just give you a body and then transport you to purgatory... jk. we aren't giving out bodies, just heads^^) (btw, there's also a body shop where you can simply take bodies you like) Was this review helpful? Yes No Funny Award 109 people found this review helpful2 7 people found this review funny 5 2 1 Axel Night 335 products in account 2 reviews Recommended 1,503.4 hrs on record (1,211.0 hrs at review time) POSTED: MARCH 25, 2018 I had always had VR on my mind. Just the thought of being transported into another world was what I always dreamed of. However, when I finally configured all the hardware needed for VR, I was slightly disappointed in what software options I had. ‘Let’s make something that people are used to’ some of the developers agreed. The zombie shooters the space traders the walking simulators the gun simulators, they never really appealed to me. Even the new social hubs offered very little. In a surge of desperation, I frantically scrolled through the endless streams of steam reviews, looking for that hidden gem the one application to shine above the rest. Then from out of nowhere I found it. An application with positive user reviews and a compassionate community. I had found my Anyland. I thought to myself, what have I got to lose and downloaded it. It makes me smile now to believe that I did what most new players in Anyland do when they find their own biscuit in space. I made a few objects a table, a desk lamp, half a wall and a flowerpot and then I closed the app. 3 months later; I don’t know why, I re-opened Anyland and stumbled upon the areas button. What was this ? I hit an interesting nightclub link and then something special happened to me. I was suddenly surrounded by a rich area full of colours and music. For over an hour I danced to myself. Here I was with a nightclub to myself, my face started hurting from my smile pushing against the headset. This is what I wanted. I’m happy to role play this I heard myself saying. It’s funny to look back but I still thought that this was the creation of a crazed developer and my introduction to scripting my first head, a daft punk stylized which was to later haunt me was just part of the fun. However, on my second visit to the nightclub the day after, a whole new world opened up to me. Suddenly one avatar appeared on the dance floor follow by, two then four five six all at once all animated. Closer they curiously looked at me. A double take later and I carried on with my fun, thinking nothing of it. One of the green haired avatars stood next to me and spoke. “Hey let me show you” his hands frantically flicking switches. What! This was no NPC but someone real. In shock I replied “W-Who are you W-Who made this ?” His head slowly turned to me and in a curious tilt and spoke again. “What? I made this.” I heard that comforting ‘ting’ sound you get when you complete an object, however this time I never even touched the ‘done‘ button. This is what Anyland was about! From that moment I was hooked. It reminded me of the first time I played Minecraft, completely new to the world without a clue of what everything did but by Jove was I going to find out. Quickly I soon got to meet with lots of people who had already placed hours of effort into great worlds and objects. Always happy to share not only with their creations but the skills they had learned. So, it was time to create something. A player called Fazzi was halfway into creating a vast city world and was starting to link not only his worlds but allowing others to link to his. “Do you want an apartment?” He asked me during one of my idea walks. “You can do that ? What’s the catch ?” I smirked, Fazzi laughed “No catch, all you have to do is to make a room that looks like an apartment. It can be as big or as small as you want and I’ll link it for you.“ He replied. “To here; your world, Wow ok thanks!” I said with pleasure. The challenge was on. It reminded me of the time I tried to create my parents’ house in an old 3D renderer. Could I do the same in VR? I certainly was going to try to find out. To help Graphics Monkey my new Anyland neighbour would pop in now and then for a friendly cup of VR tea to give me hints and tips. The amount of effort he placed into objects astounded me. I was never going to be as good that I said to myself, and you know secretly I’m still not. In other areas other players started to show their talents. Murky and his amazing vision to recreate Doom in VR before doom was even available, Walker and his amazing imagination, Spider and his awesome masks and atmospheric areas and many others. On the other side of the world The Americans starting to show their expertise in firearms, scripted wonders and vast areas of fantasy and wonder. I had learned from the legends, the players that had blossomed and moved on but with that legacy were left the foundations upon what Anyland had become. Anyland had become a family of faces that drew you in every time you wanted to escape the real world. With the apartment now complete it was time to create my first project. What on earth could I create that would be unique? Inspired by Graphics Monkey’s time traveling antics I decided to think of what my apartment would have looked like 300 years into the past. I quickly drew up a few random shapes of a medieval street and laid it down as a template. It sat there for weeks on end, tempting me to start. Brick after brick it slowly formed. I remember the first days of looking at the bland white inner template thinking that I had taken on too much. But gradually it took form and I started to invite people in to view. It always gives me a buzz when someone new says “wow.” and to think it all started with one brick and a template created in 2 minutes. With the apartment and Tavern complete I started to gain new friends. Hanging out became a huge part of the game over the creative side. Anyland is a sharing community and the showing of new projects and new techniques is mesmerizingly addictive. The Anyland community became my inspiration. From then onwards I started to get my kicks out of helping others and taking some of their innovative ideas to another level. Everyone can remember the first time they meet thy maker and my moment was as magical as all the others I have spoken to. It’s kind of a spiritual moment in Anyland. Philipp the seen developer of Anyland and as expected gets a mountain of attention when he is online. But I will always remember the moment of calm where I was able to thank him personally for all the time and effort put into his amazing creation. Ironically one of the amazing things about Anyland is keeping up with the developers. From the active forums you can kind of gauge what the next update might be. However, the talented team are notorious for releasing updates that turn the world upside down. I always remember the time when textures got preleased. Like polygon drugs, new objects secretly got shared around the community, until virtually everyone had them. Then it’s the big rush for someone to come up with a use for an update before anyone else. The ones that stand out are ones that seem to be just normal bug fixes but some side effects or features as we like to call them drastically alter our perception of reality. Normally with the developers unware of the mass hysteria occurring. Meeting people in Anyland used to be harder than it is today. Like MUDS of the past you could accidently bump into players in the strangest of places. As Anyland has a steep learning curve it became apparent that some new players might need a helping hand and with so many helpful players about Anyland births is a way that you are always welcomed to the world with an experienced player before you start. This became an inportant thing for me. I was hooked on getting new players hooked. The last thing I always said with an Axel tour was “All that I have shown you is available to you. All you need is time and your amazing imagination.”
  6. A wonderful game. While the building/scripting tools have a bit of a learning curve, the creative potential is nearly limitless. The active community is small, but extremely kind and helpful.
  7. It's a fun game where the only limit is your imagination. You could build whatever you want as long as you know how to, there is virtually no limit to the creativity. There is a supportive community and if you ever need advice or information on the mechanics or how to code things, you can always ask; Rusty, Scrap, and Sleeves are great people for help on things from my experience.
  8. very intuitive, charming and fun social platform -- easy to get into, barely any modelling or scripting knowledge necessary to create fun worlds and there's already a trove of amazing content to explore. sadly, its life as a social platform has long since ended, having seen a whopping zero players in like a year. it's such a shame to see such an ambitious project die at the feet of the titan VRChat, even after its terrible EAC update.
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